Сынок знаешь, ты тоже вот-вот кудесником станешь.
Sigma team continues to survive by reusing their old assets from Alien shooter 2 (2006). Though, in the current market it looks far superior to another ugly faux retro fake pixelart game with no talent, and the old music from the alien shooter is still great. If you don’t like tower defense genre, this game won’t change your mind, but it has enough fresh ideas for people who do like tower defense games. Mechanically, base game works very good and encourages the player to switch their strategy several times. Instead of towers you have several classes, which can bring up to three guns (out five or seven) to the level, and reloading those guns also costs money. So you have to find the fine balance between damage and ammo cost for the current meta. Though, heavy classes are under-utilized, since they are wasting a lot of space and don’t have big enough range. There is a lot of grinding and leveling up to do, with sufficient amount of guns of different quality, found on levels and in the lootboxes (for in-game currency). Each stage has four difficulty levels and there are 8 infinite stages. The main levels work great as is, but on infinite levels you start noticing the lack of usual for the genre target controls, which is the problem on the later waves.
It’s just a good game without ambitions. But in the year of no games, even just a good game is the king.
The game works just fine in UHD UWS Surround.
It’s just a good game without ambitions. But in the year of no games, even just a good game is the king.
The game works just fine in UHD UWS Surround.