Сынок знаешь, ты тоже вот-вот кудесником станешь.
Double barrel shotgun simulator '94. Forget about the rest of the weapons, because it's so OP with so much ammo and gameplay loop having so much more agency, compared to the rest of the monotone peashooters, that it destroys the whole balance of the game. Also welcome our new hit-scan-weapons overlords chaingunners, chaingunners everywhere; hell knights are just a reskin; arachnotrons are just a sized down spiderdemon with hit-scan chainguns switched to more fun plasma guns; mancubi and pain elementals are truly great; and revenant with arch-vile can either be very interesting or very pointlessly frustrating, depending on the level-design (which is not very great here) due to using seeking missiles and being extremely strong with hit-scan respectively.

Not as good as the first game, because rather often level design drops down to immature troll level, with random hidden passages and barrels. That's why FPS genre is often described as "random dumb labyrinths" (though it's nice that the game is now one complete episode). First game (not counting "thy flesh") was not like that and most of the time level-design was logical and understandable and really enjoyable. Even final "boss" this time is unsatisfactory and dull.

Otherwise it's too similar to the first game to talk more about it. If "more of the same" is enough for you - then it's for you.

@темы: Doom, Компьютерные Игры