Сынок знаешь, ты тоже вот-вот кудесником станешь.
Ok, let's try this golden god of negative-brain peasants which is a first person game on a gamepad, what could go wrong?




Dolphin emulator turned out to be a powerhouse tool to surpass ePSXe. It not just easily runs at UHD UWS Surround and basically doesn't require much setup, it offers a wide variety of graphical improvements to make this game look really nice.
Though, game's renderer is still locked at old aspect ratio.

I opted to play the original GameCube version and with a gaypad as to hurt myself to see if i still feel. I do.

It's something of a puzzle-platformer walking simulator of interconnected rooms, with some small scale combat and the game did bring it's post-metroid sensibilities into 3D and had implemented them perfectly. In a vacuum it's an okay casual exploration post-metroid (duh) game. But it's not in a vacuum, it's locked to gaypads and it fucking hurts.

Even with all of the cheating programmed into the game, you just can't have analog gameplay on one dimensional controls. You can't have a 3D object in 2D space. The camera controls and the fixed camera for a 3rd person view both exist only to kill you for no your fault. While you hunt static wildlife you can clench your buttocks and get through it, you can get through flying enemies and faulty auto-aim, you can overcome terrible jittery bosses standing outside the screen, but when i've encountered damn ghosts teleporting all over the place in 2x2 rooms and phasing out, so you can't even shoot them i almost threw in the towel.

Gamepads are cancer and only degenerates with no self would use them. The amount of games playable without a mouse is minimal. Even in a lot of old twitchy platformers ten-finger keyboard is infinitely superior to two-finger tractor pad. I did play half of the Metroid Prime 2 from Metroid Prime: Trilogy Wii version using a joystick and a mouse, and i can say having a mouse control, even with edge scrolling is entirely passable, unlike this humiliation. You can finally focus on a game at hand, instead of popping glass jars with your anus, while aiming it with chopsticks.

The lore is garbage and the story is broken. So she got a distress signal, but it led her back to her homefosterplanet? If we list the facts — she arrives due to distress signal, but finds space pirates, who clearly did not send any signals, and this planet is suddenly Chozo, but all her equipment is also Chozo. This is not the first Metroid chronologically and yet she has to get all the same gear again. The planet is abandoned, due to wildlife being mutated, due to metroid prime, but metroids were brought in by the pirates much later. But the pirates try to get to metroid and can't find the keys. But when you open these doors the walls in all of the caves are covered by pirate-installed screens with their reports and diaries. The entire timeline makes zero sense and this game should be treated as it has no story, and there are only holes instead of plot. Narrative for the most part is fine, but there are multiple intertextual puzzles, afaik even one story related, which make no sense, if you didn't play several previous games. And i didn't.

Dolphin is great. GameCube version is aidscancer. Wii remake is a tolerable game-type object.

@темы: metroid, Компьютерные Игры