I completed this game so you don't have to.
It's a baby's first fps level (only one), about a luminescent (well abnormally luminescent, compared to a human) MARINE (that's what is said in marketing materials) (oh, and he is interpid) with one semi-automatic gun, shooting with extreme ark, at three types of hovering skull enemies, two of which are black (and therefore are invisible outside of MARINE's bioluminescent glow, to create EXTREMELY cheap jump-scares) and one is so hyped that it's already ON FIRE. I could count textures on fingers, but i'm too lazy for that. Outside of a (probably) template gun, (probably) template trees and (probably) template skulls everything else is extremely low-poly and basic. Level-design consist of a wide "graveyard" area going into grey-brick tunnel (with a grey brick floor and a grey brick ceiling) with a couple of turns, opening into semi-wide are leading to "urban-city courtyards" where you can find a glowing green sphere and end your 24 minute (TWENTY FOUR MINUTE) or less misery and being thrown up back into the "menu". The best parts are invisible walls and tiny entrances to the next parts of the level, which you can't see in low light and have to stumble upon.
Hey, but at least you can jump here, unlike in walking simulators.
[spoiler]If you want to experience this for yourself — F5 turns on debug mode and F1 turns it off.[/spoiler]
Unreal engine works just fine @ UHD UWS Surround out of the box, but low-poly and incredible texture work are so intense that game barely works at 20 fps on GF970SLI. It doesn't have any graphical options and have motion blur turned on by default.
Trading cards look slightly less awful than a game, but if you click them to see wallpaper — they just stretch to the size without any consideration to aspect ratio. First 4 badges are somewhat tolerable, but 5th and foil are absolutely disgusting. Emoticons are just red smileys with fake photoshop volumetric effect, which makes them incredibly ugly to use on steam. Two out of three would profile background would be absolutely cheap but tolerable, if not for extreme blurriness and low resolution.
Here, i spent more time writing this review, than the developer spent it on making this game. Knowing that this is just steam-trading-cards-flick they at least could use basic photoshop skills to have better steam trading meta fluff (like emoticons and profile backgrounds).
24 Hours
SimeonofMoscow
| вторник, 20 декабря 2016