First one was really good minesweeper+nonogram with occasional slips, but this here is just terryfying amounts of grindy brainless busywork, by which only autist on ADHD medication (spoiler: it's meth) won't be driven to madness with percieved dead ends and trial-and-error gameplay.

Even with all new mechanics (which are not that well refined — they mostly hit player agency without any payoff), some of which have potential, level design is weak and only reinforce hopeless feeling of conveyer-belt repetative grind. It's seems like just more of the same, and despite relatively short full completion time you can spend eternity on down-time, making unpayed work of a buchhalter of crunching unending rows of same entry-level math numbers and basic operations.

It's just unenjoyable by people who think too fast for kindergarten count-on-fingers-math problem solving due too all setbacks and bumps on a road which not even nearly can be called autobahn.