Лень русский вариант писать, а разработчик попросил англоязычный обзор когда предоставил код.
At first i though that this game is casual hero-based TBS (like clash of heroes or braveland) and was quite disappointed with basically non-existing combat. If i hadn't intended to write a review i'd dropped it after first 10 minutes. Opening level is just a linear path with obnoxious app-store-level forced tutorials, restricting almost any interactions and freedom and without any gameplay. But on the second level it becomes clear that this game is in fact a simple risk-like wargame, where individual battles and\or control over them don't matter as much as overall strategy. When i realized that, game turned out to be rather enjoyable.
Overall story and it's delivery are utilitarian without any major flaws. There are random encounters with flavour text and classic static cut-outs dialogues. But lack of any barks or old-school beeps on new lines of dialogue make an uncanny impression of complete silence, despite the sound of background music.
Some animations, like mills and clouds, are amazing. But everything else is just standard wargame static images. Style of drawings reminds of recent banner saga and some people think that the land is similar to bastion. But of course tight budget is quite obvious. Overall graphics are pleasant and tidy and serve their function .
There are several uncanny or uncomfortable things with interface, like kerning of the letters or not very informative and redundant tabs with unpredictable behaviour. Conflicting narrative of the stats and other places are inconvenient too. But it is still tolerable once you get used to it.
Game runs well on nvidia surround and i didn't saw any technical issues.
Overall it's pleasant and simple risk descendant with uncommon visual elements of flying ships, flying islands and clockpunk-syle robots. You just need to force yourself through the tutorial.