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Записи с темой: компьютерные игры (список заголовков)

The Happy Hereafter

Сынок знаешь, ты тоже вот-вот кудесником станешь.
It is a casual version of a city-building genre with predetermined buildings placements and almost none negative events to take care of. And the art design is great and coherent in the "cutesy-undead" style.

Downsides being, that it has only one map, which eliminates repetition of high-player-agency early game, where most city-planning happens, unlike later-game fine-tuning. And considering that all placements are uncustomizable it's better that way. You can chain games in this sub-genre one after another, pretending that you play different levels, while having new aesthetics every time. And the problem with the mid-game is that even with all upgrades, resource gathering is too slow and you just waiting with nothing else (like fighting fires, crime or epidemics) to do. Next is the story — you are just start doing stuff and don't know why, nor do you know who or what attacks your town. Speaking of which, defense is not only mechanically pointless, but even lacks any feedback, like your godhand throwing lightnings or something into enemies.

It kind of works with UWS UHD Surround, but GUI scaling hides important parts of the map from the player, so it's better to just play it windowed.

Overall it's a one nice and pleasant feelgood playing session of several hours with podcasts or youtube videos on second (fifth) screen.

@темы: Компьютерные Игры, The Happy Hereafter


The Treasures of Montezuma 4

Сынок знаешь, ты тоже вот-вот кудесником станешь.
Basically it's the same as 3 — with a lot of visual noise, hardcore randomness and hard challenge, but finally working without bugs and having a lot of game modes. Though achievements are luck based and\or extremely grindy.

@темы: The Treasures of Montezuma, Компьютерные Игры


Someplace Else

Сынок знаешь, ты тоже вот-вот кудесником станешь.
Одна короткая и трудная карта для Half-Life c неплохой планировкой уровней.

@темы: Компьютерные Игры, Half-Life


MINERVA: Metastasis

Сынок знаешь, ты тоже вот-вот кудесником станешь.
It would be unfair to criticize this for HL2 being dull grey console action with impotent gunplay, boring and humanities-level-retarded guns, bad inventory, really idiotic art-style, amounts of stamina akin to average HL2 fanboy, while it considers FOV a "cheat" and has absolutely screwed up lens curvature. Instead i'll talk only about differences.

Level-design. Level-design! These levels are even somewhat better than HL1. They use space most efficiently, look logical and are not a one corridor from start to finish with vortigaunts licking your posterior-checks every 10 seconds in the "free-roam" cut-scenes. This is just great! And the story is slightly better than HL2, while writing is as bad, but narrative is just great. Also it doesn't overstay it's welcome and clocks about 4 hours.

@темы: Компьютерные Игры, minerva, half-life


Serious Sam 2

Сынок знаешь, ты тоже вот-вот кудесником станешь.
The best game in the core series.

The sequel went from 9th generation of FPS (sawtoothed arenas with spawning enemies) to being an action game. But together with new and diverse level sets it only made game less of a repetitive grindfest (FE). Also new story and direction finally tied that whole mishmash pile of enemies into cohesive world in that rare setting of cartoony zany vinegret (like alice in wonderland, or Heavy Metal: F.A.K.K.² in this case). And unlike BFE it doesn't turn them into a grey-brown color-corrected unremarkable dullness.

Story is a generic post-modernistic referential "deconstruction" with extremely dumb jokes which are delivered rather well and usually funny. But while having good enough mechanical catharsis with the last boss, plot-wise it just tells that main antagonist got away, ((( I R O N I C A L L Y ))) point its finger on it and says "OH YOU GUISE AIN'T THIS DUMB, AIN'T ME SO HIP AND COOL TO POINT AT IT?".

Still, technically it is a 9th generation FPS in it's core gameplay and is mostly the same as first games, just with turrets, vehicular sections and overload of cutscenes (and loading times between them). It mostly behaves as expected and some guns are rebalanced to be more pleasant and useful. Also this game has one of the best shotguns (which is also totally balanced) i can remember (first place being taken by Ex Machina shotguns, which are that way only by happy coincidence of several minor bugs, though).
Well, hope you liked bulls and kreels from the original, because those types of enemies make about 50% of them all, even some old ones have this new behaviour. The other 50% are annoying flying monster; everywhere. It kinda gets overboard on the latter levels, but is still manageable.

When it was released i didn't like the new face of sam, but now i think it's kinda better that way — it has the most character and is most recognizable. BFE sam is also beats the original version. Most music is kinda great, but totally ruined with dynamic mixing.

Technically game is mostly fine, it works In UHD UWS Surround after editing of .ini file and runs stable. But sometimes mouse behaves strange and feels off or laggy and game sometimes can corrupt your save file so it would crash the game on read or write, so better have bunch of them and do it often.

@темы: Компьютерные Игры, Индустрия Развлечений, Serious Sam


Serious Sam 3: Jewel of the Nile

Сынок знаешь, ты тоже вот-вот кудесником станешь.
Couple of old guns with couple of old enemies on three pathetic maps with 10 minutes of asthmatic jetpack propelling you 3 metres in the air until you break your neck on the invisible ceiling. Overall it's about 1 hour of gameplay.

@темы: Serious Sam, Serious Sam 3, Serious Sam 3: Jewel of the Nile, Индустрия Развлечений, Компьютерные Игры, Энтропия


Zup! 3

Сынок знаешь, ты тоже вот-вот кудесником станешь.
Most generic and extremely casual short physical (reaction\timing) puzzle with most notable thing about it being post-modernistic achievements performance.

Looks pretty amateurish, sound is also not the best thing about this game, but physics are semi-reliable (which you can't say about most physical puzzles).

It's cheap and explosion are always kewl, i guess.

@темы: Компьютерные Игры, Индустрия Развлечений, Zup! 3, Zup!



Сынок знаешь, ты тоже вот-вот кудесником станешь.
Short inconsistent HOPA with unclear goals, incoherent narrative, unfitting control method, bad hiboxes and underwhelming ending.

Level-design mostly consistent of slow backtracking with occasional puzzle bit. But art is somewhat nice.

If you are ready to tolerate all that — the price is rather fitting.

@темы: Энтропия, Компьютерные Игры, Индустрия Развлечений, Morphopolis


Hell Girls

Сынок знаешь, ты тоже вот-вот кудесником станешь.
It's an okay tile-matcher (connect the dots type) with jiggle physics, bikini (un)dressing up and amateur cringy writing (and a lot of errors in english and russian localizations (especially with misleading descriptions)). Game being on unity — it works fine in UHD UWS Surround, but without default launcher and any graphics options you can't customize the resolution. It looks okay, though there are a lot of clipping and graphical bugs. Gameplay-wise it's kinda interesting, but there are balancing issues, unintended OP bugs and some locations (unintentionally) give you only one chance to have 3 stars on them. And ending is rather lackluster and underwhellming, which is rather hard to achieve in this genre.

It's a bug filled mess, but nothing major or influencing (very easy) achievements, so if you want a tile-matcher — you probably don't care for presentation anyway and this one is serviceable, with some interesting gameplay ideas.

@темы: Компьютерные Игры, Индустрия Развлечений, Hell Girls


There is no game

Сынок знаешь, ты тоже вот-вот кудесником станешь.
Basic postmodernism with no game in it. All narration (and everything else) is done through poor VA instead of interaction.

@темы: Энтропия, Компьютерные Игры, Индустрия Развлечений, There is no game


Hexcells Infinite

Сынок знаешь, ты тоже вот-вот кудесником станешь.
Basically it's just more of the hexcells plus, but this time most of the level design is great. It has a good ballance between challenge and dumb basic math grinding. Though, 2nd and 3rd levels from the end are so big and grindy — you start to lose your focus and make dumbest mistakes near completion. New infinite mode obviously feels artificial, compared to the main ones, and lacks any "story-logic", due to generation nature, but sometimes it can give you utmost bizzare linear-puzle levels, sending you all acroass the board with every step. Those are good enough to combine into 7th zone in the main campaign.

@темы: Hexcells Infinite, Hexcells, Компьютерные Игры


Pixel Puzzles 2: Space

Сынок знаешь, ты тоже вот-вот кудесником станешь.
Yet another puzzle game in the series. Most of mechanics i already covered in reviews for the 1st game and for the second series. All pictures are ok, i wouldn't call any one of them an incomprehensible repetative mess *cough, pinguins, cough*.

So, new mechanics of trading hints for achievements is kinda cool and encourages clean completion, and assembling the rocket itself is fun at the beginning, but near the end it becomes a tedium.

Works fine in UHD UWS, with pillarboxing, and fine in windowed mode.

As always, if you want one — it is one.

@темы: Компьютерные Игры, Индустрия Развлечений, Pixel Puzzles 2: Space, Pixel Puzzles 2, Pixel Puzzles


Manthreading time

Сынок знаешь, ты тоже вот-вот кудесником станешь.
Usually i do this somewhere in january or february but >>2016 was so great i'm afraid i will forget it existed.

Let's start with worst media (which was a mistake) and move up
GOTY 2016:

klocki by @targaciej

The stuff is great, but just like your love-life it's over after 15 minutes.

SteamWorld Heist by @ImageForm

Yet another two-phase хсом, but this time in TWODEE and with ricochet mechanics. (& hats).
Year was so great i have to use 2015 game with 2016 release for MR.

Stardew Valley by @ConcernedApe

Enjoyable grindfest with sometimes awkward controls.

@GrimDawn by Crate Entertainment

First unconditional GOTY. H&SARPG in grimdark cthulhoid setting. But is exactly what you would expect.

2.) @MarvelHeroes 2016 by gazillion

Yep i had an empty slot so game from 2013 is goty of 2016. Because recent patches made it great.

Brigador by Stellar Jockeys

Unconditional GOTY of 2016. 16-bit Battletech but with power of the >>current year hardware.

There were more great movies this year than the last one.
MOTY 2016:

5.) Quo Vado?
Right attitude towards office work.

4.) The Accountant
"A special mindset" movie, which delivers, unlike bournes, reachers and mechanics.

3.) Doctor Strange
Finally, one more not tryhard super cereal marvel movie.

2.) Swiss Army Man

A feature-length movie.
From guise who did Turn Down for What video.

1.) Hardcore
No explanation is necessary.

Never tried to hunt fresh tunes, but some >>2016 ones has surfaced up
TOTY 2016:

Another memeberry neowhatever from whenever.

Guess what? A memeberry neowhatever syphoning samples from the whole era; with dumb lyrics.

Don't mind the opening. Basically a /zu hundert zeitgeist/.

You know you love it.

A perfection.

@темы: Музыка, Компьютерные Игры, Кино


Serious Sam 3: BFE

Сынок знаешь, ты тоже вот-вот кудесником станешь.
A generic nostalgia fake-revival game, which is a consolized first encounter, including dumb pyramids AGAIN. So, basically they removed most weapons, added some generic tacticool boring hitscans, added a lot of useless hitscan enemies and a lot of annoying timewasters. In level-design they shrank everything and included captain price giving you sudden death if you go out of intended path. On top of it you now may enjoy endless pitch black onaholes infested with crab louses.

At least some core gameplay is the same — you stand in the fartherst corner of the map and shoot your gun until green crosshair turns into red, or you run around getting kicked in the arse by kleers. Also now there are press X to melee, because of course it would be there.

Music is some faux-ethno annoying cymbals which is worsened by the greatest invention of all times — dynamic music (which means it randomly starts and stops, creating utter κακοφωνία right in your ears).

Well at least writing is okay, and it's funny to see Sejic in the credits.

It took me two and a half years to finish main campaign. SSam never was a masterpiece and this one is even more boring. Most of the game i completed little by little each time when i tested new hardware to see if my performance increased, because it run very bad on my base (old) PC and still drops FPS on GF970SLI and i7 on sub-high settings. And the settings are the best part of the whole game and have most gameplay and player agency in them.

Game runs fine at UHD UWS and offers good customization of HUD etc.

@темы: Компьютерные Игры, Индустрия Развлечений, Serious Sam 3: BFE, Serious Sam 3, Serious Sam, Энтропия


Frog Fractions

Сынок знаешь, ты тоже вот-вот кудесником станешь.
Well, it turns out the legendary Frog Fractions is just basic bitch 13yo's "oh lol so random" post-modernistic waste of time.

@темы: Индустрия Развлечений, Frog Fractions, Энтропия, Компьютерные Игры


Hook (2015)

Сынок знаешь, ты тоже вот-вот кудесником станешь.
Small casual puzzler about untangling things by managing selectors and pulling strings. It's a pleasant 40 minutes of playtime.

Game is unplayable in UWS but can be easily switched to resizable window mode.

@темы: Компьютерные Игры, Hook (2015)


24 Hours

Сынок знаешь, ты тоже вот-вот кудесником станешь.
I completed this game so you don't have to.

It's a baby's first fps level (only one), about a luminescent (well abnormally luminescent, compared to a human) MARINE (that's what is said in marketing materials) (oh, and he is interpid) with one semi-automatic gun, shooting with extreme ark, at three types of hovering skull enemies, two of which are black (and therefore are invisible outside of MARINE's bioluminescent glow, to create EXTREMELY cheap jump-scares) and one is so hyped that it's already ON FIRE. I could count textures on fingers, but i'm too lazy for that. Outside of a (probably) template gun, (probably) template trees and (probably) template skulls everything else is extremely low-poly and basic. Level-design consist of a wide "graveyard" area going into grey-brick tunnel (with a grey brick floor and a grey brick ceiling) with a couple of turns, opening into semi-wide are leading to "urban-city courtyards" where you can find a glowing green sphere and end your 24 minute (TWENTY FOUR MINUTE) or less misery and being thrown up back into the "menu". The best parts are invisible walls and tiny entrances to the next parts of the level, which you can't see in low light and have to stumble upon.

Hey, but at least you can jump here, unlike in walking simulators.

[spoiler]If you want to experience this for yourself — F5 turns on debug mode and F1 turns it off.[/spoiler]

Unreal engine works just fine @ UHD UWS Surround out of the box, but low-poly and incredible texture work are so intense that game barely works at 20 fps on GF970SLI. It doesn't have any graphical options and have motion blur turned on by default.

Trading cards look slightly less awful than a game, but if you click them to see wallpaper — they just stretch to the size without any consideration to aspect ratio. First 4 badges are somewhat tolerable, but 5th and foil are absolutely disgusting. Emoticons are just red smileys with fake photoshop volumetric effect, which makes them incredibly ugly to use on steam. Two out of three would profile background would be absolutely cheap but tolerable, if not for extreme blurriness and low resolution.

Here, i spent more time writing this review, than the developer spent it on making this game. Knowing that this is just steam-trading-cards-flick they at least could use basic photoshop skills to have better steam trading meta fluff (like emoticons and profile backgrounds).

@темы: Энтропия, Компьютерные Игры, Индустрия Развлечений



Сынок знаешь, ты тоже вот-вот кудесником станешь.
is rather short (and overstays it welcome after first 5 minutes) generic puzzle platformer with baby's basic postmodern (1930) garbage story-narrative dissonance and no meaning or idea why it even does exist

@темы: Индустрия Развлечений, 0, Энтропия, Компьютерные Игры



Сынок знаешь, ты тоже вот-вот кудесником станешь.
Warning: this game is below 30mins.

This is extremely good sliding puzzler with a lot of great mechanics. Mostly amazing graphics (the type of things from the last level should be smoother when combined). This great rewarding inception sound. And great level-design based tutorialization, without obnoxious explicit arrows, animations and texts.

The main problem is — small levels, which are very easy, and there are not much of them. You can blitz the game in less than half of an hour. Well, it costs slightly more than one loaf of bread (in our local pricing), and 30% of that money goes to the valve's pocket. By itself these several minutes of gameplay were worth the price. But if we consider the current meta, where you can buy for the same amount of money old full AAA release (or two) [like, for example, two great Commandos games], then this seems extremely expensive.
Also it doesn't have an ending, just like in old arcades — if you won it instantly starts over without warning.

So, before purchase, you should estimate how much you like tile sliding\switching\rotating puzzlers and just how cheap are you.

@темы: Компьютерные Игры



Сынок знаешь, ты тоже вот-вот кудесником станешь.
Simple casual game which becomes really frantic and difficult in the second part. Gameplay is reminiscent of an education toy for todlers, it starts with just matching shapes, but adds more and more mechanics as it goes.

Downsides being — not good depth perception due to lack of proper shading, unclear states indication and ninjas, damn ninjas.

Buy one — get one.

@темы: Индустрия Развлечений, Компьютерные Игры

Житие в княжестве Московском